Lucinda Hightower is no stranger to death.
Since she was a child, Lucinda has been haunted by rabid dogs, suicidal crows, and the ghost of a woman in white. All are omens signaling someone’s imminent demise—except Lucinda’s friends and family are still breathing.
The omens follow her to Ireland and the quiet university in her father’s hometown, increasing in strength and frequency once she meets Damien Reed. A handsome third year student, Damien thrusts himself into Lucinda’s life almost immediately and caresses away the unsavory reputation that shadows him.
It’s not until the ghost sinks her nails into Damien that he reveals his secret: the death omens are for him.
They’re the manifestations of a curse that claims the life of the eldest Reed son every generation. Damien’s time is nearly up. If Lucinda is to save him, she must solve the mystery of her family curse, and lay a spirit’s rage to rest.
A dark romance for fans of Diane Setterfield and the TV show Supernatural, The Longing and the Lack is a Gothic story for the modern age.
Some legends are better left untold.
I wasn’t the sort of girl who believed in fairytales, let alone tales about faeries. But that changed the day Faeries came to my small town and Hunters rose from their graves.
On that fateful day, I received a book, a peculiar collection of myths and legends. Turns out it was so much more than stories. And just as I was on the verge of unlocking its secrets, it was stolen from me by someone I called a friend.
Now, I don’t know whom I can turn to, whom I can trust. All I know is that there are two sides, and I am straddling the great divide because I am both Faerie and Hunter. And although I swore I would never choose, I am slowly falling for one of those sides.
I'm Cisco Suarez: necromancer, shadow charmer, black magic outlaw. Sounds kinda cool, doesn't it? It was, right until I woke up half dead in a dumpster.
Did I say half dead? Because I meant 100% dead. Full on. I don't do things halfway.
So here I am, alive for some reason, just another sunny day in Miami. It's a perfect paradise, except I'm into something bad. Wanted by police, drenched in the stink of dark magic, nether creatures coming out of the woodwork, and don't get me started on the Haitian voodoo gang. Trust me, it's all fun and games until there's a zombie pit bull on your tail.
I'm Cisco Suarez: necromancer, shadow charmer, black magic outlaw, and totally screwed.
Bullied through high school, seventeen-year-old Justice St. Michaels is grateful for the help of her best friend Moira O’Fhey. Together they’re just managing to scrape through the nightmare they call high school.
Between Justice’s bizarre body changes and being involved in explosive school fights, things are going from bad to worse.
Darien Raventhorn arrives on the scene only to add fuel to an already burning question—has Justice been living a lie her whole life?
Thrust into an unwanted revenge mission Justice must avenge a family death, embrace her birthright, and slay a demon before all Hell breaks loose.
Seventeen-year-old November Lonergan spent her whole life feeling like
an outsider. She was right. She’s a reaper like her mother; like her two cousins, Kai and Tristin. The supernatural world believes they are part of a prophecy to save them from an evil known as the Grove. Ember just wants to survive high school and fix the fallout from bringing back her friend.
Old enemies are lurking; waiting for their opportunity to strike but the pack has a new problem. A group of legendary hunters has resurfaced, threatening the reapers and anybody who stands with them. They are making good on their threats too; attacking those closest to the pack.
Their only hope of defeating the Legionaries involves trusting a stranger to perform a dangerous spell to advance Ember and her cousin’s powers. But Ember has a secret; a secret she can't tell the pack. One that leaves the pack vulnerable.
An attack on pack allies, leaves one member of the group injured and another missing, along with a mysterious girl named Evangeline who may play a bigger part in this than any of them realize. As the Legionaries are closing in, the pack must trust their enemies, enter hostile territories, and play a dangerous game of cat and mouse with a psychopath. Their entire plan lynches on a dangerous bargain, but rescuing one member of the pack could mean losing another in their place ... possibly forever.