She is Hettie Alabama — unlikely, scarred, single-minded, and blood bound to a revolver forged by a demon.
The first book in an epic, magic-clad series featuring the Wild West reimagined as a crosscultural stereoscope of interdimensional magic and hardship, The Devil’s Revolver opens with a shooting competition and takes off across the landscape after a brutal double murder and kidnapping — to which revenge is the only answer. Hettie Alabama, only seventeen years old, leads her crew of underdogs with her father’s cursed revolver, magicked to take a year off her life each time she fires it. It’s no way for a ranch girl to grow up, but grow up she does, her scars and determination to rescue her vulnerable younger sister deepening with every year of life she loses.
A sweeping and high-stakes saga that gilds familiar Western adventure with powerful magic and panoramic fantasy, The Devil’s Revolver is the last word and the blackest hat in the Weird West.
Seventeen-year-old November Lonergan spent her whole life feeling like
an outsider. She was right. She’s a reaper like her mother; like her two cousins, Kai and Tristin. The supernatural world believes they are part of a prophecy to save them from an evil known as the Grove. Ember just wants to survive high school and fix the fallout from bringing back her friend.
Old enemies are lurking; waiting for their opportunity to strike but the pack has a new problem. A group of legendary hunters has resurfaced, threatening the reapers and anybody who stands with them. They are making good on their threats too; attacking those closest to the pack.
Their only hope of defeating the Legionaries involves trusting a stranger to perform a dangerous spell to advance Ember and her cousin’s powers. But Ember has a secret; a secret she can't tell the pack. One that leaves the pack vulnerable.
An attack on pack allies, leaves one member of the group injured and another missing, along with a mysterious girl named Evangeline who may play a bigger part in this than any of them realize. As the Legionaries are closing in, the pack must trust their enemies, enter hostile territories, and play a dangerous game of cat and mouse with a psychopath. Their entire plan lynches on a dangerous bargain, but rescuing one member of the pack could mean losing another in their place ... possibly forever.