A silent call for help began the friendship between two children. A bond unlike any other kept them together.
Finn was just a kid when he first heard Snow’s voice inside his head, two children in need of a friend and finding one in mysterious strangers. Never meeting in person, the pair grows up as opposites – Finn the boy who loves to get in trouble and works for the toughest drug lord in town, Snow the good, sheltered girl who wants to be a doctor.
The bond built upon a strange ability to hear each other’s thoughts is threatened when Snow is abducted, her screams for help consuming Finn’s mind until they disappear completely, submerging him in a terrifying silence he’s never known before. Now it’s up to Finn to save her, led only by Snow’s sporadic thoughts as she floats in and out of consciousness.
But the search for Snow leads him to a truth he isn’t prepared to face, a truth that has the power to unravel his entire world. The people he thought he knew, the life he thought he’d made, the best friend he thought he could protect – all point toward a brutal reality should he fail.
And as Finn struggles to find Snow before she slips away, he must fight to keep that reality out, lest he let the chaos in.
War has raged for over 160 years, the reasons for the conflict long since forgotten. Violent gangs roam the streets of a city in chaos, preying on the innocent and the careless. Friends die. Family die.
But there are worse things in the darkness. Worse things beyond the curfew.
Curfew is a post-apocalyptic supernatural thriller. It's a short story, approximately 20 pages long, and contains scenes of violence.
6 Hackers, 1 Game... and 10,000 Undead.
Everyone loves Survivalist, a live-action, virtual reality show based on Arc Entertainment's The Game, where cybernetically controlled zombies do battle in a video arcade in the middle of a Long Island wasteland. It's to die for.
If you're rich enough, you can buy your way in. If you're desperate enough, you can volunteer to become one of the Undead Players. Jessie Daniels and her gang of computer hackers plan to break their way in.
Welcome to GAMELAND. Access Restricted.
EPISODE 1: Deep Into The Game
A reckless, end-of-summer plan leads Jessie and her friends onto Long Island hoping to catch a glimpse of the infected victims of a decades-old outbreak. But while breaking in might be easy, getting back out is a hell of a killer. It doesn't take long before they realize they're part of The Game.
Deep Into the Game is the first book in the hi-tech dystopian thriller GAMELAND. Structured on television's The Walking Dead and Law and Order, the nearly 400,000-word series consists of eight individual episodes, first published monthly between May and December 2012. All are available digitally in single and multi-episode packages, as well as in an omnibus edition. Also available in print.
Not recommended for readers under age 15.
Since being discovered as Soulless, Nadia has become a target for both terrorist groups and government corporations. Now, her only hope for survival rests in the hands of the man sent out to kill her: Diesel, the Mad Dog terrorist.
Diesel is determined to free himself of the never ending curse of reincarnation and the haunting memories that plague his mind. But when his search leads him to Nadia, a greater desire stills him from taking her life.
Unable to see into Diesel’s cracking mind, Nadia instead puts her faith into his strength, fueled by eleven generations of unmatched rage and insanity. Their tight-rope relationship balances the two between life and death, love and rage, trust and betrayal.
Tension pulls at the hems of their dangerous companionship, and as time runs out all madmen must eventually make their choice.
Book two of the thrilling Immortal Gene series dives deeper into the danger of trusting your heart over your head.