Marissa Rooney stands in her daughter's empty dorm room, a half-used vial of insulin clutched in her trembling hand. Brooke has been missing for days. Her roommate hasn't seen her since that night in the bar. And if Marissa has Brooke's insulin, it means that Brooke does not.
But Marissa isn't alone in her terror. A phantom from her past is lurking in the shadows, waiting in the night, and holding her family captive...in the dark.
Steampunk with a twist!
Eight paranormal steampunk adventures from today’s bestselling and award-winning authors Melanie Karsak, Cara Carnes, Katherine McIntyre, SJ Davis, Lexi Ostrow, Katie Hayoz, Jayne Fury, and E.B. Black.
There’s something for every steampunk lover in the collection of mad science, twisted fairy tales, myths, ghosts, vampires, shifters, magic, techno-fantasy with settings such as gothic romance, urban fantasy, Victorian, and so much more.
The Zee Brothers suit up for their second adventure. This time answering the call from a local charter school that fears they may have an outbreak amongst their students.
The brothers find themselves trapped inside the school, with no weapons, scared children and a host of hungry and toxic undead.
They improvise with the help of the school lunch lady and a rather intelligent young student to try and stop the toxic infection from getting out of hand. The aftermath leads Jonah, Judas and JJ to a small farm on the outside of town, where they find the cause of the outbreak with mysterious links to the brother's past.
Orgasms, Chocolate & Zombies? Just an average day for Jonah, Judas & JJ.
The Zee Brothers have a strange and dangerous vocation. While some hunt rodents or pests in the dark, Jonah and Judas tackle much larger prey… zombies. Equipped with a well-loved artillery gun, DeeDee, and a much used and somewhat abused pickup truck called Sasha, the duo clear the night of undead pests, keeping the ever present threat of a Zombie Apocalypse at bay.
When the slap happy pair receives an after hours call for extermination that ends in a gurgle, they head out, guns locked and catch pole loaded. It seems that an incredibly foolish developer built a high cost, gated community atop an old indian Reservation – a Reservation that soon became a graveyard and home to magic much older than the flimsy walled homes that tried to take over. Lost in this sea of new houses, an ancient artifact lay buried till the obnoxious Home Owners Association President disturbed it – and awakened the Zombies from their slumber to retrieve it.
Now it’s up to the Brothers to find it and lay the walking dead to rest. Along the way they meet the woman of their dreams, JJ, her magical and disco imbued dog, Xanadu, a denture wearing Zombie and a High Priest that offers a bit more danger than DeeDee can handle.
Filled with pop culture nods and heroes that just don’t know when to quit, it’s a slap happy, blood filled adventure, as the trio fights off zombies and the brothers fight each other for JJ’s affection.
In this tale as old as time, Isabelle Hawking must tinker a solution to a heartbreaking mystery.
When Isabelle Hawking and her papa set out from London on a sea voyage, Isabelle is thrilled. Visiting foreign courts, learning from master tinkers, and studying mechanicals is her dream. And it doesn't hurt that the trip also offers Isabelle an escape from her overbearing and unwanted suitor, Gerard LeBoeuf.
But Isabelle never arrives. Swept up in a tempest, her ship is lost.
Isabelle survives the storm only to be shipwrecked on a seemingly-deserted island. The magical place, dotted with standing stones, faerie mounds, and a crumbling castle, hints of an ancient past. Isabelle may be an unwilling guest, but her arrival marks a new beginning for the beastly residents of this forgotten land.
See how NY Times bestselling author Melanie Karsak puts a steampunk spin on the classic Beauty and the Beast fairy tale.
Welcome to Monsterland, the scariest place on earth.
When world markets are decimated by a crippling plague, philanthropist and billionaire businessman Vincent Konrad decides to place monsters in a theme park setting to promote education and tolerance. Copper Valley is chosen as the primary site for the park in the United States.
Wyatt Baldwin, a high school senior is dying to go to the opening and when he lands special passes to the park, he and his friends are expecting the experience of a lifetime.
After all, in a theme park where real zombies, werewolves, and vampires are the main attractions, what could possibly go wrong?